Pirates of the Eldritch Sea - DnD 5e
By means of introduction…
The oceans conceal an unfathomable depth, violent creatures, and unknowable horrors alike. With any voyage, the ocean takes its share screaming and choking into the abyss.
But to those who survive the voyage comes great reward.
For the smuggler, for the pirate and the thief, the profit multiplies exponentially.
On their way to make their fortune, trouble is quick to spiral out of control. As warring factions corrupt officials, greedy merchants, and mad cultists stand between the party and a payout.
Welcome to Pirates of the Eldritch Sea
The Story So Far
The players belong to a guild of mercenaries:
The game began with the party double-booked for a job to visit a tomb hidden beneath the Creeping Seeker, a tavern on the small island of Scumport
Within the tomb they discovered the Journal of an old dead explorer by the name of Reginald Thornbough. Reginald’s grand daughter Lacie Thornbough had paid the dragonborn rogue, Dramatis, to recover the journal.
The party escaped, but not before killing a noteworthy dwarf by the name of Marshall Flynt
Chased off the island they rowed their boat the two miles to the mainland, the town of Ego’s Clash. A persuing army of 15 Sea Devils were warded off.
That evening the city watch raise a pint in honor of the guild that warded off the Sea Devils. The same evening a murder occurred in the inn, where a messenger was murdered in his sleep. His eyes gouged out. The messenger carried a description of the players and a banknote for passage.
The following day the party finds a large ogre and hooded rogue searching the town for them. The party then followed them to their base of operation, and found a small army of Sea Devils amassing. A brutal clash ended with all Sea Devils (except the ogre) dead.
The wounded ogre, Bigby, followed Balinor (the Drow warlock) lead and joined the group looking for good food, good pay, and to keep his own life.
Since then the group has contacted their guild leader, Kuvrir Stonewind and received the task of leaving to the town of Freeport, to put the finding’s of Reginalds journal, to good use.
As a cover they’ve gone into the import export business. Lacie has joined the group, moving mercantile items and dyes, while the party has put their reputation in with the Grimhooks, taking their rum trade out of Ego’s Clash to Freeport.